Dark Souls 1 Magic

  1. Dark Souls 1 Magic Npc
  2. Dark Souls 1 Magic Weapons

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Dark Souls 1 Magic Npc

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raymondhill'sRelated SubredditsTrophy Requests. My advice would be to do both of what many of the other people in the thread are saying. Enchant some weapon whose moveset you enjoy to +5 and use it as your crusin' around town weapon. Then keep something +15 Normal so you can use Crystal Magic Weapon on it for bosses, invasions, feeling like a badass, etc. I feel like this is especially good advice because neither upgrade path uses similar ingredients, post Titanite Shards.

So upgrading one weapon isn't 'stealing' the upgrade from another, as the soul cost is minimal.I hate 'using up' buffs and stuff on normal enemies, and having a weapon whose only really effective for me during a 60 second period just puts me in a rushed mindset. What people say about 'one you like' is true, but I do recommend the enchanted claymore:. High base damage and A scaling for int at +5.

Magic WeaponSpell TypeFocus Cost25Slots Used1Requirements10 IntelligenceDuration90 secondsSorcery for casters who wield swords.Reinforces right weapon with magic.The power of the sorcerer-swordsmen of Vinheim is predicated upon this and Magic Shield.Many warriors learn sorcery just for this enchantment.' Acquired From. Bought from / for 4,500 souls, and for 3,000 souls.Notes. Adds (Spell Buff x 0.75) magic damage to your weapon's attack power. Damage is applied each time the enemy is hit with the weapon, regardless of the damage of the attack performed.

Dark Souls 1 Magic

Scales with Magic Clutch Ring (+15%) and Crown of Dusk (+10%). Like all weapon buffs, Magic Weapon will only work on weapons with raw, refined, hollow, sharp, heavy, or no infusion. After testing multiple weapons with this spell and carthus flame arc using R1 R2 and even L2 all for paired and unpaired if weapon is pairrable the following conclusions hold: 1) Magic weapon dmg is not affected by wether or not you can actually weild the weapon i had a 27 dmg buff for straight swords and UGS and Axe wether i had the att needed or not. 2) daggers receive only 60% of the dmg buff meaning if my straight sword gains 27 dmg my daggers gain 15 dmg (nunbers are from testing) 3) red hilted halberd gained 17 dmg for R1 while lucern and winged knight halberd gained 21 dmg for R2 but oddly R2 for all these 3 weapons gained the regular 27 dmg so halberds were a bit unconclusive 4)all pairable weapons when paired gained 16 dmg buff per hit meaning a totla of 32just like daggers so 60% of the regular dmg buff. 5) i have 10 int my staff has spell buff of 100 and dmg added is only 27 though the spell as stated in this wiki adds spell buff.0.75=75 very weird. My staff is sorcerer staff +1. And my pyro flame +4 with spell buff of 115 gives 46 dmg which is spell buff.0.4 though the wiki says it adds spell buff.0.81.

Dark Souls 1 Magic Weapons

It seems this spell (and probably all other weapon buff spells) are less effective when applied to weapons of the Dagger type. I just did some testing to confirm this, I feel like it should be added to the notes of the spell (and all other spells after confirmation). My testing: (at 35int, 40dex, 12str, 12fth, on the hollows at Cemetery of Ash) Dagger, Brigand Twin Daggers, Mail Breaker, Corvian Greatknife, Rotten Ghru Dagger - 41 gained when buffed Dark Sword, Broadsword, Manikin Claws, Crow Talons - 66 gained when buffed Same results were obtained with Carthus Flame Arc.